2014-06-04

Who: New Arrivals, Graham Baker, OPEN
Where: Briefing Room
When: Early morning, Juno 3rd
Warnings: None

When awakening, the immediate surroundings are swarming with activity. The people in the medical ward are polite and understanding, but firmly refuse to answer questions until the briefing. They move with a practiced efficiency, already veterans of this kind of thing. The same goes for the robots in the hangars. Either given hospital outfits resembling very comfortable pajamas, drone bodies, or their own bodies, they are escorted by polite, unyielding people in red and black uniforms to the briefing room.

The Briefing room is large. Not enough to accommodate a giant, but spacious enough for several dozen people. The tiles are black and featureless while the walls are nice, soothing colors. The chairs are high-backed and well-cushioned, more like comforting eggs floating a foot or so off the ground than anything else. Set into the ceiling and floor near the front is a large holographic projector. The floor in front of each seat also has a smaller projector, allowing people to see what the bigger device is showing without having to angle for a view. As of now, it merely displays a rotating pyramid.

Four members of Security stand at attention near the front of the room, seeming slightly unhappy to be here. Graham Baker stands at the head of the room with an easy smile.

[Questions to the NPCs will go in the briefing thread. The rest of the post is there for people to mill about and do whatever with. The mods will not be doing hangar/medical awakenings unless it's specifically asked for.]
crux_mods: (Default)
Who: Councilor Labismat, Science Captain Urist McEngineer, OPEN
Where: V’Vorte
When: June 4th-8th
Warnings: N/A

The Fleet stations itself near V’Varga, the more populated planet of the V’V system, but the majority of the ships are ferrying people down to V’Vorte. Mainly desert, the only things of interest on it seem to be the Mining Plains, which stretch for hundreds of miles; the Blue Circus, which lights up the nights with laser shows and fireworks; and the small town that supports the first two and serves as a small island of normality among the eccentric carnies and boisterous miners. There are rides to and from the Teuberg twice a day, in case you would rather not stay overnight, which are overseen by Science Captain McEngineer, who gives an energetic explanation of the types of metal needed when asked. Back on the Teuberg, Councilor Labismat can be found greeting the ships coming back in, checking on any progress being made.

The V’V natives are mostly humanoid in appearance, with reddened skin tones and large eyes that help them see in the dimmer light of their sun. Most of them, especially the miners, are quite friendly and seem unfazed by the variety of species the Fleet has brought to their doorstep. The only Transports who might get a second glance are the robotic ones, as the mining mechs vaguely resemble them.

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